<1>/* Graphics Not Rendered in HTML */ <2>/* Graphics Not Rendered in HTML */ <3>/* Graphics Not Rendered in HTML */ <4>/* Graphics Not Rendered in HTML */ <5>/* Graphics Not Rendered in HTML */ //See ::/Doc/Credits.DD. /* Graphics Not Rendered in HTML */ /* Graphics Not Rendered in HTML */ /* Graphics Not Rendered in HTML */ #define OT_PEBBLE 0 #define OT_BUSH1 1 #define OT_BUSH2 2 #define OT_LOG 3 #define OT_TREE1 4 #define OT_TREE2 5 #define OT_SHEEP 6 #define OT_GOAT1 7 #define OT_GOAT2 8 #define OT_TYPES_NUM 9 U8 *imgs[OT_TYPES_NUM]={NULL,<1>,<2>,<3>,<4>,<5>,<6>,<7>,<8>}; F64 theta,vx,vz; Bool horeb_done; #define O_BURNING_BUSH 0 #define O_OBJS_NUM 256 #define O_PEBBLES_NUM 4096 class Obj { F64 x,y,z,dx,dy,dz,theta; I64 x1,y1,z1; U32 num; U16 type; Bool sym,pad; } objs[O_OBJS_NUM+O_PEBBLES_NUM]; U8 pebble_colors[4]={BLACK,DKGRAY,DKGRAY,LTGRAY};