U8 face[8]= { 0b00111100, 0b01000010, 0b10100101, 0b10000001, 0b11000011, 0b10111101, 0b01000010, 0b00111100, }; text.font[255]=face[0](U64); "Face:.\n"; //Chars 128-255 are treated as letters //by the compiler and everything else. //Enter them by holding ALT and //pressing a 3 digit decimal number or //press <CTRL-ALT-a>. U0 SrcExample() { I64 f..=12345; "f..=%d\n" ,f..; } SrcExample; //See ::/Demo/ScrnCodes.HC, ::/Demo/Graphics/CharAnimation.HC, //::/Demo/Games/CharDemo.HC and ::/Demo/Graphics/FontEd.HC. //See char_bmp_alpha and char_bmp_alpha_numeric.