// Classic Commodore 64 Sprite U8 a[60]= {0,127,0,1,255,192,3,255,224,3,231,224, 7,217,240,7,223,240,7,217,240,3,231,224, 3,255,224,3,255,224,2,255,160,1,127,64, 1,62,64,0,156,128,0,156,128,0,73,0,0,73,0, 0,62,0,0,62,0,0,28,0 }; U0 Balloon() { I64 i,j,k; CLI OutU8(VGAP_IDX,VGAR_MAP_MASK); OutU8(VGAP_DATA,0xF); MemSetI64(text.vga_alias,0,640*480/64); OutU8(VGAP_IDX,VGAR_MAP_MASK); OutU8(VGAP_DATA,RED+GREEN+8); for (k=100; k<150; k++) { for (i=0; i<20; i++) for (j=0; j<3; j++) *(text.vga_alias(I64)+0x1000+(i+k)*640/8+j)(U8 *)=a[i*3+j]; Busy(40000); for (i=0; i<20; i++) for (j=0; j<3; j++) *(text.vga_alias(I64)+0x1000+(i+k)*640/8+j)(U8 *)=0; } STI VGAFlush; } Balloon;