<1>/* Graphics Not Rendered in HTML */ <2>/* Graphics Not Rendered in HTML */ U0 DrawIt(CTask *task,CDC *dc) { I64 x,y; x=ms.pos.x-task->pix_left; y=ms.pos.y-task->pix_top; Sprite3(dc,x,y,0,<1>); x=task->pix_width>>1; y=task->pix_height>>1; dc->color=ROP_COLLISION; dc->bkcolor=WHITE; dc->collision_cnt=0; Sprite3(dc,x,y,0,<1>); dc->color=ROP_EQU; GrPrint(dc,0,(task->pix_height-FONT_HEIGHT)>>1, "Collisions:%d",dc->collision_cnt); if (!dc->collision_cnt) Sprite3(dc,x,y,0,<1>); else Sprite3(dc,x,y,0,<2>); } U0 Collision() { SettingsPush; //See SettingsPush Fs->draw_it=&DrawIt; PressAKey; SettingsPop; } Collision;