Decisions Making TinkerOS Simple

Everybody is obsessed, Jedi mind-tricked, by the notion that when you scale-up, it doesn't get bad, it gets worse. They automatically think things are going to get bigger. Guess what happens when you scale down? It doesn't get good, it gets better! TinkerOS is a motorcycle -- if you lean-over too far, a motorcycle will crash. Don't do that! There are no side air bags on a motorcycle. DOS and C64 had no memory protections and ran in ring-0, with no security. This saves an order of magnitude complexity. * Everything runs in kernel, ring 0, mode. * One memory map for all tasks on all cores with virtual addresses set equ to physical, just as though paging is not used. * One platform -- x86_64 PC's, no 32-bit support. * Least (greatest) common denominator hardware support. Mostly, one driver for each device class. I can't be in the business of different drivers. Compatibility is the greatest challenge for PC operating systems. Disk code does not use interrupts, avoiding compatibility risks. PS/2 keyboard/mouse is used instead of USB, also more compatible. * See also TempleOS Strategy