#help_index "Sprites/Binary" class CMeshTri { I32 color; //Give one of 0-7 colors. //Colors 8-15 are 0-7 with intensity bit set. I32 nums[3]; //Vertex number }; class CQueMeshTri { CQueMeshTri *next,*last; U0 start; I32 color; I32 nums[3]; }; public class CSpriteBase { U8 type; }; public class CSpriteColor : CSpriteBase { U8 color; }; public class CSpriteDitherColor : CSpriteBase { U16 dither_color; }; public class CSpriteT : CSpriteBase { I32 thick; }; public class CSpritePt : CSpriteBase { I32 x1; I32 y1; }; public class CSpritePtRad : CSpritePt { I32 radius; }; public class CSpritePtPt : CSpritePt { I32 x2; I32 y2; }; public class CSpritePtPtAng : CSpritePtPt { F64 angle; }; public class CSpritePtWH : CSpritePt { I32 width; I32 height; }; public class CSpritePtWHU8s : CSpritePtWH { U8 u[0]; }; public class CSpritePtWHAng : CSpritePtWH { F64 angle; }; public class CSpritePtWHAngSides : CSpritePtWHAng { I32 sides; }; public class CSpriteNumU8s : CSpriteBase { I32 num; U8 u[0]; }; public class CSpriteNumPtU8s : CSpriteBase { I32 num; I32 x; I32 y; U8 u[0]; }; public class CSpritePtStr : CSpritePt { U8 st[0]; }; public class CSpriteMeshU8s : CSpriteBase { I32 vertex_cnt; I32 tri_cnt; U8 u[0]; }; public class CSpritePtMeshU8s : CSpriteBase { I32 x; I32 y; I32 z; I32 vertex_cnt; I32 tri_cnt; U8 u[0]; }; #define SPF_SEL 128 #define SPf_SEL 7 #define SPT_END 0 //CSpriteBase #define SPT_COLOR 1 //CSpriteColor #define SPT_DITHER_COLOR 2 //CSpriteDitherColor #define SPT_THICK 3 //CSpriteT #define SPT_PLANAR_SYMMETRY 4 //CSpritePtPt #define SPT_TRANSFORM_ON 5 //CSpriteBase #define SPT_TRANSFORM_OFF 6 //CSpriteBase #define SPT_SHIFT 7 //CSpritePt #define SPT_PT 8 //CSpritePt #define SPT_POLYPT 9 //CSpriteNumPtU8s #define SPT_LINE 10 //CSpritePtPt #define SPT_POLYLINE 11 //CSpriteNumU8s #define SPT_RECT 12 //CSpritePtPt #define SPT_ROTATED_RECT 13 //CSpritePtPtAng #define SPT_CIRCLE 14 //CSpritePtRad #define SPT_ELLIPSE 15 //CSpritePtWHAng #define SPT_POLYGON 16 //CSpritePtWHAngSides #define SPT_BSPLINE2 17 //CSpriteNumU8s #define SPT_BSPLINE2_CLOSED 18 //CSpriteNumU8s #define SPT_BSPLINE3 19 //CSpriteNumU8s #define SPT_BSPLINE3_CLOSED 20 //CSpriteNumU8s #define SPT_FLOOD_FILL 21 //CSpritePt #define SPT_FLOOD_FILL_NOT 22 //CSpritePt #define SPT_BITMAP 23 //CSpritePtWHU8s #define SPT_MESH 24 //CSpriteMeshU8s See ::/Apps/GrModels. #define SPT_SHIFTABLE_MESH 25 //CSpritePtMeshU8s See ::/Apps/GrModels. #define SPT_ARROW 26 //CSpritePtPt #define SPT_TEXT 27 //CSpritePtStr #define SPT_TEXT_BOX 28 //CSpritePtStr #define SPT_TEXT_DIAMOND 29 //CSpritePtStr #define SPT_TYPES_NUM 30 #define SPG_TYPE_MASK 0x7F #help_index "Graphics/Sprite;Sprites;Sprites/Binary" //See Sprites. See ::/Adam/Gr/GrSpritePlot.HC and //::/Demo/Graphics/SpriteRaw.HC for how CSprite are stored. public class CSprite { CSprite *next,*last; U0 start; union { U8 type; CSpriteBase b; CSpriteColor c; CSpriteDitherColor d; CSpriteT t; CSpritePt p; CSpritePtPt pp; CSpritePtPtAng ppa; CSpritePtRad pr; CSpritePtWHU8s pwhu; CSpritePtWHAng pwha; CSpritePtWHAngSides pwhas; CSpriteNumU8s nu; CSpriteNumPtU8s npu; CSpriteMeshU8s mu; CSpritePtMeshU8s pmu; CSpritePtStr ps; } };