//Scroll Down <1>/* Graphics Not Rendered in HTML */ <2>/* Graphics Not Rendered in HTML */ <3>/* Graphics Not Rendered in HTML */ <4>/* Graphics Not Rendered in HTML */ <5>/* Graphics Not Rendered in HTML */ <6>/* Graphics Not Rendered in HTML */ U0 DrawIt(CTask *task,CDC *dc) { U8 *tmps; Sprite3(dc,100,task->pix_height-60,0,<3>); Sprite3(dc,194,task->pix_height-140,0,<4>); Sprite3(dc,400,task->pix_height-10,0,<5>); Sprite3(dc,50,task->pix_height-160,0,<6>); tmps=SpriteInterpolate(Tri(tS,2.0),<1>,<2>); Sprite3(dc,0,task->pix_height,0,tmps); Free(tmps); } U0 SongTask(I64) {//Randomly generate (by God :-) Fs->task_end_cb=&SndTaskEndCB; MusicSettingsRst; while (TRUE) { Play("4qG5eCGqE4A5FCeDF4qB"); Play("4G5eCGqE4A5FCeDF4qB"); Play("4B5DeF4G5etE4BAqBAetA5EDeE4G"); Play("4qB5DeF4G5etE4BAqBAetA5EDeE4G"); } } U0 Main() { SettingsPush; //See SettingsPush Fs->draw_it=&DrawIt; Fs->song_task=Spawn(&SongTask,NULL,"Song",,Fs); AutoComplete; WinBorder; WinMax; DocClear; Fs->text_attr=YELLOW<<4+BLACK; "$BG,LTCYAN$%h31c",'\n'; View; SettingsPop; } Main;