#help_index "TextBase Layer;Char/TextBase Layer" #help_file "::/Doc/TextBase" asm {//************************************ _TEXT_CHAR:: //Bool TextChar(CTask *task,Bool allow_border=FALSE,I64 x,I64 y,I64 d); //Must be called 30fps in Fs->draw_it() callback. PUSH RBP MOV RBP,RSP MOV RCX,U64 SF_ARG1[RBP] MOV RBX,U64 CTask.scroll_x[RCX] SAR RBX,3 ADD RBX,U64 SF_ARG3[RBP] MOV RAX,U64 CTask.scroll_y[RCX] SAR RAX,3 ADD RAX,U64 SF_ARG4[RBP] TEST U8 SF_ARG2[RBP],0xFF JNZ @@10 //Border not allowed TEST RBX,RBX //Check X JS @@05 ADD RBX,U64 CTask.win_left[RCX] CMP RBX,U64 CTask.win_right[RCX] JG @@05 TEST RBX,RBX JS @@05 CMP RBX,U64 [&text.cols] JGE @@05 TEST RAX,RAX //Check Y JS @@05 ADD RAX,U64 CTask.win_top[RCX] CMP RAX,U64 CTask.win_bottom[RCX] JG @@05 TEST RAX,RAX JS @@05 CMP RAX, U64 [&text.rows] JGE @@05 JMP @@15 @@05: XOR RAX,RAX //return FALSE POP RBP RET1 40 //Border allowed @@10: MOV RDX,-1 //Check X CMP RBX,RDX JL @@05 ADD RBX,U64 CTask.win_left[RCX] MOV RDX,U64 CTask.win_right[RCX] INC RDX CMP RBX,RDX JG @@05 TEST RBX,RBX JS @@05 CMP RBX, U64 [&text.cols] JGE @@05 MOV RDX,-1 //Check Y CMP RAX,RDX JL @@05 ADD RAX,U64 CTask.win_top[RCX] MOV RDX,U64 CTask.win_bottom[RCX] INC RDX CMP RAX,RDX JG @@05 TEST RAX,RAX JS @@05 CMP RAX, U64 [&text.rows] JGE @@05 @@15: IMUL2 RAX, U64 [&text.cols] ADD RBX,RAX SHL RBX,2 ADD RBX,U64 [&gr.text_base] MOV RAX,U64 SF_ARG5[RBP] MOV U32 [RBX],EAX MOV RAX,TRUE POP RBP RET1 40 //************************************ _TEXT_LEN_STR:: //Bool TextLenStr(CTask *task,I64 x,I64 y,I64 len,I64 attr,U8 *s) //Must be called 30fps in Fs->draw_it() callback. PUSH RBP MOV RBP,RSP PUSH RSI PUSH RDI MOV RBX,U64 SF_ARG1[RBP] MOV RSI,U64 SF_ARG6[RBP] MOV RDI,U64 CTask.scroll_x[RBX] SAR RDI,3 ADD RDI,U64 SF_ARG2[RBP] MOV RCX,U64 SF_ARG4[RBP] TEST RDI,RDI JNS @@05 ADD RCX,RDI SUB RSI,RDI XOR RDI,RDI @@05: ADD RDI,U64 CTask.win_left[RBX] MOV RDX,RCX ADD RDX,RDI DEC RDX CMP RDX,U64 CTask.win_right[RBX] JLE @@10 MOV RAX,RDX SUB RAX,U64 CTask.win_right[RBX] SUB RDX,RAX SUB RCX,RAX @@10: TEST RDI,RDI JNS @@15 ADD RCX,RDI SUB RSI,RDI XOR RDI,RDI @@15: INC RDX SUB RDX,U64 [&text.cols] JLE @@20 SUB RCX,RDX @@20: CMP RCX,1 JL @@30 MOV RAX,U64 CTask.scroll_y[RBX] SAR RAX,3 ADD RAX,U64 SF_ARG3[RBP] TEST RAX,RAX JS @@30 ADD RAX,U64 CTask.win_top[RBX] CMP RAX,U64 CTask.win_bottom[RBX] JG @@30 TEST RAX,RAX JS @@30 CMP RAX, U64 [&text.rows] JGE @@30 IMUL2 RAX, U64 [&text.cols] ADD RDI,RAX SHL RDI,2 ADD RDI,U64 [&gr.text_base] MOV RAX,U64 SF_ARG5[RBP] @@25: LODSB STOSD DEC RCX JNZ @@25 POP RDI POP RSI MOV RAX,TRUE POP RBP RET1 48 @@30: POP RDI POP RSI XOR RAX,RAX POP RBP RET1 48 //************************************ _TEXT_LEN_ATTR_STR:: //Bool TextLenAttrStr(CTask *task,I64 x,I64 y,I64 len,U32 *_attr) //Must be called 30fps in Fs->draw_it() callback. PUSH RBP MOV RBP,RSP PUSH RSI PUSH RDI MOV RBX,U64 SF_ARG1[RBP] MOV RSI,U64 SF_ARG5[RBP] MOV RDI,U64 CTask.scroll_x[RBX] SAR RDI,3 ADD RDI,U64 SF_ARG2[RBP] MOV RCX,U64 SF_ARG4[RBP] TEST RDI,RDI JNS @@05 ADD RCX,RDI SHL RDI,2 SUB RSI,RDI XOR RDI,RDI @@05: ADD RDI,U64 CTask.win_left[RBX] MOV RDX,RCX ADD RDX,RDI DEC RDX CMP RDX,U64 CTask.win_right[RBX] JLE @@10 MOV RAX,RDX SUB RAX,U64 CTask.win_right[RBX] SUB RDX,RAX SUB RCX,RAX @@10: TEST RDI,RDI JNS @@15 ADD RCX,RDI SHL RDI,2 SUB RSI,RDI XOR RDI,RDI @@15: INC RDX SUB RDX, U64 [&text.cols] JLE @@20 SUB RCX,RDX @@20: CMP RCX,1 JL @@30 MOV RAX,U64 CTask.scroll_y[RBX] SAR RAX,3 ADD RAX,U64 SF_ARG3[RBP] TEST RAX,RAX JS @@30 ADD RAX,U64 CTask.win_top[RBX] CMP RAX,U64 CTask.win_bottom[RBX] JG @@30 TEST RAX,RAX JS @@30 CMP RAX, U64 [&text.rows] JGE @@30 IMUL2 RAX, U64 [&text.cols] ADD RDI,RAX SHL RDI,2 ADD RDI,U64 [&gr.text_base] @@25: MOVSD DEC RCX JNZ @@25 POP RDI POP RSI MOV RAX,TRUE POP RBP RET1 40 @@30: POP RDI POP RSI XOR RAX,RAX POP RBP RET1 40 //************************************ _TEXT_LEN_ATTR:://Bool TextLenAttr(CTask *task,I64 x,I64 y,I64 len,I64 attr) //Must be called 30fps in Fs->draw_it() callback. PUSH RBP MOV RBP,RSP PUSH RSI PUSH RDI MOV RBX,U64 SF_ARG1[RBP] MOV RDI,U64 CTask.scroll_x[RBX] SAR RDI,3 ADD RDI,U64 SF_ARG2[RBP] MOV RCX,U64 SF_ARG4[RBP] TEST RDI,RDI JNS @@05 ADD RCX,RDI XOR RDI,RDI @@05: ADD RDI,U64 CTask.win_left[RBX] MOV RDX,RCX ADD RDX,RDI DEC RDX CMP RDX,U64 CTask.win_right[RBX] JLE @@10 MOV RAX,RDX SUB RAX,U64 CTask.win_right[RBX] SUB RDX,RAX SUB RCX,RAX @@10: TEST RDI,RDI JNS @@15 ADD RCX,RDI XOR RDI,RDI @@15: INC RDX SUB RDX, U64 [&text.cols] JLE @@20 SUB RCX,RDX @@20: CMP RCX,1 JL @@35 MOV RAX,U64 CTask.scroll_y[RBX] SAR RAX,3 ADD RAX,U64 SF_ARG3[RBP] TEST RAX,RAX JS @@35 ADD RAX,U64 CTask.win_top[RBX] CMP RAX,U64 CTask.win_bottom[RBX] JG @@35 TEST RAX,RAX JS @@35 CMP RAX, U64 [&text.rows] JGE @@35 IMUL2 RAX, U64 [&text.cols] ADD RDI,RAX SHL RDI,2 ADD RDI,U64 [&gr.text_base] MOV RBX,U64 SF_ARG5[RBP] MOV RSI,RDI @@25: LODSD TEST AL,AL JNZ @@30 MOV RAX,RBX STOSD DEC RCX JNZ @@25 @@30: POP RDI POP RSI MOV RAX,TRUE POP RBP RET1 40 @@35: POP RDI POP RSI XOR RAX,RAX POP RBP RET1 40 } public _extern _TEXT_CHAR Bool TextChar(CTask *task,Bool allow_border=FALSE, I64 x,I64 y,I64 d); //Plot char. 30fps in Fs->draw_it() callback. public _extern _TEXT_LEN_STR Bool TextLenStr(CTask *task,I64 x,I64 y,I64 len, I64 attr,U8 *s); //Plot str with len. 30fps in Fs->draw_it() callback. public _extern _TEXT_LEN_ATTR_STR Bool TextLenAttrStr(CTask *task,I64 x,I64 y, I64 len,U32 *_attr); //Plot attr str with len. 30fps in Fs->draw_it() callback. public _extern _TEXT_LEN_ATTR Bool TextLenAttr(CTask *task,I64 x,I64 y,I64 len, I64 attr); //Plot attrs with len. 30fps in Fs->draw_it() callback. public U0 TextPrint(CTask *task,I64 x,I64 y,I64 attr,U8 *fmt,...) {//Plot chars. 30fps in Fs->draw_it() callback. //You probably want GrPrint() or just Print(). U8 *buf=StrPrintJoin(NULL,fmt,argc,argv); TextLenStr(task,x,y,StrLen(buf),attr<<8,buf); Free(buf); } public U0 TextBorder(CTask *task=NULL, I64 l,I64 r,I64 t,I64 b,I64 attr,Bool solid) {//Plot border square. 30fps in Fs->draw_it() callback. //Draws window borders or DolDoc text bttn borders. //Set task=sys_winmgr_task for no clipping. I64 i; if (!task) task=Fs; attr<<=8; TextChar(task,,l-1,t-1,text.border_chars[6+solid]+attr); TextChar(task,,r+1,t-1,text.border_chars[8+solid]+attr); TextChar(task,,l-1,b+1,text.border_chars[10+solid]+attr); TextChar(task,,r+1,b+1,text.border_chars[12+solid]+attr); for (i=l; i<=r; i++) { TextChar(task,,i,t-1,text.border_chars[2+solid]+attr); TextChar(task,,i,b+1,text.border_chars[2+solid]+attr); } for (i=t; i<=b; i++) { TextChar(task,,l-1,i,text.border_chars[4+solid]+attr); TextChar(task,,r+1,i,text.border_chars[4+solid]+attr); } } public U0 TextRect(I64 l,I64 r,I64 t,I64 b,I64 d) {//Fill text rect. 30fps in Fs->draw_it() callback. I64 y,w; if (l>r || t>b) return; if (t<0) t=0; if (b>=text.rows) b=text.rows-1; if (l<0) l=0; if (r>=text.cols) r=text.cols-1; if (w=r-l+1) for (y=t; y<=b; y++) MemSetU32(gr.text_base(U8 *)+(y*text.cols+l)*sizeof(U32),d,w); }