Graphics/Sprite

A CSprite is an ordered list of these elements, created with <CTRL-r>. Normally, they are packed together in a list and the address of the first is passed to routines. See ::/Demo/Graphics/SpritePlot.HC, ::/Demo/Graphics/SpritePlot3D.HC, ::/Demo/Graphics/SpritePut.HC, ::/Demo/Graphics/SpriteRaw.HC and SpriteMeshEd(). Be aware that copying SP, IB, or IS entries with the clip results in duplicate entries with different nums. You can manually remove dups by editing with <CTRL -t> and setting to the original num. See ::/Adam/Gr/GrSpritePlot.HC for how CSprite are stored. CSprite Class class CSprite Code2Sprite Funct Text to sprite. DC2Sprite Funct Convert device context to sprite. DocGR Funct Put a GR file into a document as asprite. DocSprite Funct Put a sprite into a document. You can, optionally, supply a fmt string GodDoodleSprite Funct Make God draw sprite. Holy Spirit Instructions Sprite Funct Put sprite to the command-line, DocPut. Sprite2Code Funct Sprite to text. Sprite2DC Funct Convert sprite to device context. Sprite3 Funct Plot a sprite into a CDC. Sprite3B Funct Plot a sprite into a CDC, post transform xyz translation. Sprite3Mat4x4B Funct Plot rotated by matrix. Sprite3XB Funct Plot rotated around X axis. Sprite3YB Funct Plot rotated around Y axis. Sprite3ZB Funct Plot rotated around Z axis. SpriteElem2Summary Funct Study ::/Demo/Graphics/SpriteText.HC. SpriteExtents Funct Ignores flood fills. SpriteInterpolate Funct The two CSprite should be ident except for points shifted around. SpriteSize Funct Walk sprite elements and return size of sprite as binary data. SpriteTransform Funct Rotate Sprite using 4x4 matrix. Uses fixed-point.