//9 has graphics //When using flood-fill in a graphic //element, you probably want to //convert it to a bitmap using the //feature in the <CTRL-r> menu. <1>/* Graphics Not Rendered in HTML */ <2>/* Graphics Not Rendered in HTML */ F64 t0=Beat; U0 DrawIt(CTask *task,CDC *dc) { F64 dt=Beat-t0; dc->flags|=DCF_TRANSFORMATION; Mat4x4RotZ(dc->r,0.25*Sin(2*dt)); Mat4x4Scale(dc->r,1.5+0.5*Sin(dt/3)); DCMat4x4Set(dc,dc->r); if (ToI64(dt)&1) Sprite3B(dc,12.0*dt%task->pix_width,20,0,<1>); else Sprite3B(dc,12.0*dt%task->pix_width,20,0,<2>); } U0 Song() { SettingsPush; //See SettingsPush Fs->text_attr=GREEN<<4+YELLOW; Fs->draw_it=&DrawIt; Fs->task_end_cb=&SndTaskEndCB; MusicSettingsRst; music.tempo=3.5; try { while (!ScanKey) { t0=Beat; Play("5qG4G5D4B5sDCDCqRCG", "$CL$$BG,9$\n\n$BG,2$$CM-LE,3$$FG,14$Baa, \0" "the \0grass \0is \0green.\n\0 \0 \0 \0 \0 \0 \0"); Play("5G4G5D4B5sDCDCqRCG", "This \0must \0be \0a \0dream.\n\0 \0 \0 \0 \0 \0 \0"); Play("5EeGF4qBB5D4AeGGqR", "Thanks, \0my \0 \0shep\0herd. \0You \0are \0good.\n\0 \0 \0"); Play("5EeGF4qBB5D4AeGGqR", "Thanks, \0my \0 \0shep\0herd. \0You \0are \0good.\n\0 \0 \0"); } } catch PutExcept; SettingsPop; } Song;