/* This is one of the oldest songs. I picked the random name "risen" and said to God "Oh, you're ambitious," thinking it was an epic name. He laughed and gave an epic song! */ <1>/* Graphics Not Rendered in HTML */ <2>/* Graphics Not Rendered in HTML */ <3>/* Graphics Not Rendered in HTML */ <4>/* Graphics Not Rendered in HTML */ F64 t0=Beat; #define WING 24 #define BODY 8 U0 Bird(CDC *dc,F64 wing_theta) { CD3I32 p[3]; dc->color=WHITE; p[0].x=0; p[0].y=0; p[0].z=-BODY; p[1].x=0; p[1].y=0; p[1].z=BODY; p[2].x=-WING*Cos(wing_theta); p[2].y=-WING*Sin(wing_theta); p[2].z=0; GrFillPoly3(dc,3,p); p[0].x=0; p[0].y=0; p[0].z=-BODY; p[1].x=0; p[1].y=0; p[1].z=BODY; p[2].x=WING*Cos(wing_theta); p[2].y=-WING*Sin(wing_theta); p[2].z=0; GrFillPoly3(dc,3,p); dc->color=ROPF_DITHER+WHITE<<16+LTGRAY; dc->thick=3; GrLine3(dc,0,0,-BODY,0,0,BODY); } #define SCALE 115 #define ARM 112 #define CHAIN 100 #define CUP 28 #define TILT -.25 #define ARM_Y -(0.93*CHAIN) #define ARM_Z -45 #define BIRDS_NUM 7 #define RANGE 40 F64 bx[BIRDS_NUM],by[BIRDS_NUM]; U0 DrawIt(CTask *task,CDC *dc) { I64 i; F64 theta,dt=Beat-t0,d_chain=Sin(pi/64*Sin(pi*dt/4))*CHAIN; if (t0) { DCDepthBufAlloc(dc); dc->flags|=DCF_TRANSFORMATION; Mat4x4IdentEqu(dc->r); dc->x=task->pix_width>>1; dc->y=task->pix_height>>1-SCALE; dc->z=3*GR_Z_ALL>>1; Mat4x4RotX(dc->r,TILT); Mat4x4RotZ(dc->r,pi/64*Sin(pi*dt/4)); Sprite3(dc,0,0,0,<3>); Mat4x4IdentEqu(dc->r); dc->x=task->pix_width>>1-ARM; dc->y=task->pix_height>>1-SCALE+CHAIN-d_chain; dc->z=3*GR_Z_ALL>>1; Mat4x4RotX(dc->r,TILT+pi/32*Sin(pi*dt/4)); Mat4x4RotY(dc->r,pi/32*Sin(pi*dt/4)); Sprite3(dc,0,0,0,<2>); Mat4x4IdentEqu(dc->r); Mat4x4RotX(dc->r,TILT); dc->color=BLACK; GrLine3(dc,0,ARM_Y,ARM_Z,0,0,0.707*CUP); GrLine3(dc,0,ARM_Y,ARM_Z,CUP,0,-0.707*CUP); GrLine3(dc,0,ARM_Y,ARM_Z,-CUP,0,-0.707*CUP); Mat4x4IdentEqu(dc->r); dc->x=task->pix_width>>1+ARM; dc->y=task->pix_height>>1-SCALE+CHAIN+d_chain; dc->z=3*GR_Z_ALL>>1; Mat4x4RotX(dc->r,TILT-pi/32*Sin(pi*dt/4)); Mat4x4RotY(dc->r,-pi/32*Sin(pi*dt/4)); Sprite3(dc,0,0,0,<2>); Mat4x4IdentEqu(dc->r); Mat4x4RotX(dc->r,TILT); dc->color=BLACK; GrLine3(dc,0,ARM_Y,ARM_Z,0,0,0.707*CUP); GrLine3(dc,0,ARM_Y,ARM_Z,CUP,0,-0.707*CUP); GrLine3(dc,0,ARM_Y,ARM_Z,-CUP,0,-0.707*CUP); Mat4x4IdentEqu(dc->r); dc->x=task->pix_width>>1; dc->y=task->pix_height>>1; dc->z=3*GR_Z_ALL>>1; Mat4x4RotZ(dc->r,0.6-pi/32*Sin(pi*dt/4)); Mat4x4RotX(dc->r,TILT-pi/32*Sin(pi*dt/4)); Mat4x4RotY(dc->r,-pi/32*Sin(pi*dt/4)); Sprite3(dc,0,0,0,<4>); if (dt>=12.0) { Mat4x4IdentEqu(dc->r); dc->x=task->pix_width>>1; dc->y=task->pix_height>>1; dc->z=GR_Z_ALL; Mat4x4Scale(dc->r,.5+.04*dt); Sprite3(dc,0,0,0,<1>); } dc->y=task->pix_height+60; for (i=0;i<BIRDS_NUM;i++) { bx[i]=Clamp(bx[i]+0.35*SignI64(RandI16),-RANGE,RANGE); by[i]=Clamp(by[i]+0.35*SignI64(RandI16),-RANGE,RANGE); theta=pi/2*i/BIRDS_NUM+0.2*pi*dt+pi/2; Mat4x4IdentEqu(dc->r); Mat4x4RotX(dc->r,pi/2); Mat4x4RotZ(dc->r,theta); Mat4x4TranslationEqu(dc->r,230*Cos(theta)+bx[i],230*Sin(theta)+by[i], -(120*i/BIRDS_NUM+16*dt)); Mat4x4RotX(dc->r,0.45*pi+pi); Bird(dc,Sin(2*pi*dt+i*2*pi/BIRDS_NUM)); } } } U0 TOSTheme() { I64 i,old_update=gr.fp_final_scrn_update; gr.fp_final_scrn_update=NULL; t0=0; SettingsPush; //See SettingsPush AutoComplete; WinBorder; WinMax; WinVert(0,TEXT_ROWS-1,Fs); DocCursor; DocClear; Fs->text_attr=LTCYAN<<4+BLACK; Fs->draw_it=&DrawIt; Fs->task_end_cb=&SndTaskEndCB; MusicSettingsRst; music.tempo= 2.85; music.stacatto_factor= 0.902; for (i=0;i<BIRDS_NUM;i++) { bx[i]=RANGE*RandI16/RANGE; by[i]=RANGE*RandI16/RANGE; } try { "$BG+H,LTCYAN$"; Refresh(2); for (i=0;i<1;i++) { t0=Beat; Play("5eDEqFFetEEFqDeCDDEetCGF"); Play("5eDEqFFetEEFqDeCDDEetCGF"); Play("5eDCqDE4eAA5etEEFEDG4B5DCqF"); Play("5eDCqDE4eAA5etEEFEDG4B5DCqF"); } Refresh(2); } catch PutExcept; SettingsPop; gr.fp_final_scrn_update=old_update; } TOSTheme;